Colin Campbell has been writing about video games and the video game industry for 30 years. Born in England, he moved to the United States to work on leading games publications such as Gamasutra, IGN, and now Polygon, where he is senior editor for politics and culture. Colin has also published a novel called Piranha Frenzy, about corruption in the game industry. He lives in Santa Cruz.
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Each presentation in the series is part of the series of free, public lectures in the 2017 Arts Dean’s Lecture Series entitled “Video Games as Visual Culture” (part of the course Video Games as Visual Culture FILM 80V taught by Assistant Professor Soraya Murray). Arts Dean Susan Solt has selected the speakers, all noted for their innovative perspectives on one of the most inﬂuential forms of visual culture of our time.
The public is cordially invited.
Admission is free.
Parking by permit.
Sponsored by the UC Santa Cruz Arts Division, Arts Dean’s Excellence Fund, Departments of History of Art and Visual Culture (HAVC) and Art, US Bank, and the Patricia & Rowland Rebele Chair in HAVC.