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Games & Playable Media
"In the program I've developed here, we focus initially on just the act of play. The feeling of joyfulness and expressive action that come from playing the games that we played as children.
With popular games such as Doom and Call of Duty: Black Ops III grabbing headlines, it doesn’t seem as if video games could have a deeper purpose or be socially relevant.
"I think that games tend to be thought of as 'reward machines,' ways of celebrating your victory, your ability. It's important to be able to build something that shows that it's about the looking, it's about the search. It's not necessarily about winning."
Robin Hunicke, Associate Professor and Program Director of Art & Design: Games & Playable Media (AGPM), who brought to world the highly-lauded game