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Games & Playable Media

"I think that games tend to be thought of as 'reward machines,' ways of celebrating your victory, your ability. It's important to be able to build something that shows that it's about the looking, it's about the search.  It's not necessarily about winning."

Last month, NASA released NeMO-Net, an innovative iPad game where players help NASA classify coral reefs by painting 3D and 2D images of coral.

"In the program I've developed here, we focus initially on just the act of play. The feeling of joyfulness and expressive action that come from playing the games that we played as children.

micha cárdenas

For as long as she can remember, Assistant Professor of Art & Design: Games and Playable Media, micha cárdenas has been interested in computers and fantasy. Her first experience with technology involved coveting her brother’s Commodore 64 computer.

Patrick Michael Ballard

Patrick Michael Ballard, a “fool magician” with a poet’s sensibility, pursued creative endeavors spanning visual arts to performance before landing at UC Santa Cruz this year as a Visiting Assistant Professor of Performance, Play and Design. 

Robin Hunicke

With popular games such as Doom and Call of Duty: Black Ops III grabbing headlines, it doesn’t seem as if video games could have a deeper purpose or be socially relevant.

Rebecca Wear

A performance director who has directed new plays all around the country, Rebecca Wear is inspired by the new, open-minded pedagogical approaches of her colleagues at UC Santa Cruz.

Robin Hunicke

Robin Hunicke, Associate Professor and Program Director of Art & Design: Games Playable Media (AGPM), who brought to world the highly-lauded game

mattie brice

mattie brice got into tech journalism in an unlikely way. She wanted to write about food, but she couldn’t afford a camera to take pictures of all those beautiful meals, so she started blogging and reviewing video games to get some practice.
 

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