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Games & Playable Media
For as long as she can remember, Assistant Professor of Art & Design: Games and Playable Media, micha cárdenas has been interested in computers and fantasy. Her first experience with technology involved coveting her brother’s Commodore 64 computer.
Robin Hunicke, Associate Professor and Program Director of Art & Design: Games & Playable Media (AGPM), who brought to world the highly-lauded game
Last month, NASA released NeMO-Net, an innovative iPad game where players help NASA classify coral reefs by painting 3D and 2D images of coral.
"I think that games tend to be thought of as 'reward machines,' ways of celebrating your victory, your ability. It's important to be able to build something that shows that it's about the looking, it's about the search. It's not necessarily about winning."
Citing nature as her inspiration, Acting Assistant Professor of Costume Design, Department of Performance, Play & Design, Pamela Rodriguez-Montero, grew up near the lushness of the rainforest in Barva de Heredia, a small town in the Central Valley of Costa Rica, where most of
"In the program I've developed here, we focus initially on just the act of play. The feeling of joyfulness and expressive action that come from playing the games that we played as children.
With popular games such as Doom and Call of Duty: Black Ops III grabbing headlines, it doesn’t seem as if video games could have a deeper purpose or be socially relevant.
Patrick Michael Ballard, a “fool magician” with a poet’s sensibility, pursued creative endeavors spanning visual arts to performance before landing at UC Santa Cruz this year as a Visiting Assistant Professor of Performance, Play and Design.
A performance director who has directed new plays all around the country, Rebecca Wear is inspired by the new, open-minded pedagogical approaches of her colleagues at UC Santa Cruz.